package game
{
	import engine.GameEngine;
	import engine.managers.GroupManager;
	
	import flash.display.Sprite;
	
	import game.groups.menus.mainMenu.MainMenu;
	
	/**
	 * Game is the main API of the game that gets passed to the GameEngine. This API
	 * gets added into each scene through the GameEngine when a new Scene is loaded.
	 */
	public class Game
	{
		public function Game(gameContainer:Sprite)
		{
			GameEngine.construct(gameContainer);
			
			GameEngine.groupManager.setScene(MainMenu);
		}
	}
}